Clinton F1 Racing League Season 2 Rules
Games Rules in Effect
- Will use the Formula D advanced rules
- No Slipstream
- Tire selection
- Team Pit stop
- Weather
- House rule: In case of rain and sliding, brake points are applied to the die roll and not the final move (this can prevent the move into the corner which prevents the slide)
- Teams
- Drivers
- Each team will have multiple drivers
- A required 2 Primary drivers
- An unlimited number of Alternate drivers
- Only 2 drivers for a team may be in a race
- All driver points will combine for the teams Constructor points
- Each individual driver will have a pool of skilled driver points (SDP)
- Cars
- Each car has 20 points to distrube after the weather has been determined for the race (6/3/3/3/3/2 is a stock car and is 20 points).
- All 6 categories must receive at least 1 point
- Both cars must be built to match
- Tires can then be selected (these may be different per car)
- When the pin is pulled then that element is gone from the car
- Tire is at 0 points then the car spins out, if it overshoots by 1 space it will spinout again; if it overshoots by 2 then the car crashes.
- Brake and/or Gearbox is at 0 points then no more to be used
- Engine, Body, and/or Suspension is at 0 points then the car crashes
- Skilled Driver Points (SDP)
- A SDP is a 1 time use during the season to re-roll a black die result (no re-rolling the re-roll)
- Only 1 SDP may be used during a race.
- Primary drivers begin the season with 3 (quarter the number of races of previous season (round down)) SDP
- Alternate drivers begin the season with 1 SDP
- SDP can be earned for a driver at the end of the race in the following case:
- Winning the race
- Specialized Re-rolls
- For Engine, Collisions and Suspensions the best performance for each category will receive a re-roll for that category.
- The re-roll gained will only be usuable in the next race (non-bankable).
- Award will be by best percentage
- If a tie, then whomever had most attempts
- If still a tie, then no award given
- Crashes
- When a car crashes out there is a chance the driver is injured.
- To determine if there is an injury, roll the black die
- If the engine is the component that is gone add 3 to the die roll.
- If the die roll is less than the gear the car is in then an injury has occurred.
- If the die roll is equal to or greater than the gear the car is in then the car is out for the race
- If there is an injury the driver will be out for 1 race
- Pit Stops
- Pits are not determined by team color.
- Pits will be chosen in reverse Constructor Standings (this will offset benefit of having pole).
- If entering pit lane the car must actually enter the pit (not an issue during season 1).
- Turn order for pits is: (season 1 ruling written down)
- Cars that have passed the pits.
- Cars on track up to being equal with the entrance of pit lane.
- Cars in pit lane but not in a pit
- Cars in the pits
- Cars after the entrance of pit lane
- Top speed in pit lane is 4th gear; 5th gear must take a 1 Brake point damage; 6th gear must take 1 brake and 1 gearbox damage.
- Each team will have 2 minor and 2 major wrench points for the race.
- A minor wrench point fixes 1 point of damage
- A major wrench point fixes 2 points of damage
- Using a wrench point disallows attempt for quick pit.
- League season will consist of 14 races with 10 cars on track per race.
- All races will be on official Formula De/D tracks. (order will be predetermined)
- No race will be on the street courses (Vice City and Chicago are out).
- Points will be awarded as follows per driver
- Finishing place
- 10 points
- 8 points
- 6 points
- 5 points
- 4 points
- 3 points
- 2 points
- 1 points
- 0 points
- 0 points
- All races will be 2 laps
- The last race of the season will be the Zandvoort #2 & #3 track
- If the season number is even then the #2 track pit and start grid will be used
- If the season number is odd then the #3 track pit and start grid will be used
- Pole Position
- First race of season will be decided via black die role, lowest gets pole
- All other races will have pole decided in reverse season standings; Reverse finish of previous race breaks ties.
- If 2 or more drivers are tied but one or more did not race in the previous race:
- If just 1 driver did not race previously, they will get the better pole
- If more than 1 driver did not race previously, they will start before those that did, but will be decided via first race of the season procedure